May 22 (Reuters) - Tomb Raider owner Embracer
is leaning on its back catalogue to maintain cash
flow while fewer AAA games are being released, but this is not a
long-term shift, CEO Lars Wingefors said on Thursday.
As game development becomes slower, riskier and more
expensive, studios are facing growing pressure to justify their
budgets for major releases in a market where consumer sentiment
and profitability are wearing thin.
"I think it's more important than ever to make sure the game
is polished because it's very hard to repair a buggy or
unfinished product," Wingefors told Reuters.
French peer Ubisoft showed a similar approach with
its newest Assassin's Creed game, which debuted with positive
reviews on Steam after being delayed twice.
Gaming groups thrived during COVID lockdowns, but delays and
weak demand have hit Embracer's new titles, pushing it to lean
on older games seen as a safer bet amid faltering blockbusters.
It has sold studios to cut costs and manage debt in recent
years, and is now splitting into three listed companies.
On Thursday, it forecast slight revenue growth and broadly
unchanged earnings for its fiscal 2025/26, and said that
realistically, at least one of its nine AAA game releases slated
for the following two financial years would be pushed back,
without specifying titles.
GAME DELAYS SHAKE INDUSTRY PROFITS
Studios are pouring time and money into increasingly complex
games, but returns are hit-or-miss and long delays mean many
will not see cash back until much later.
On top of it, fewer games break through and slower cash
generation strains studios, which has made older titles a more
attractive and dependable revenue stream for some.
Ubisoft recently delayed key titles and pushed profitability
expectations to 2026, underscoring sector challenges in
converting content into cash.
It told Reuters it planned to be more selective and turn
blockbusters into "evergreen" franchises that generate steady
revenue long after launch.
"We will still look to create some new IPs, but will be more
discerning in favour of gameplay breakthroughs based on
disruptive or emerging technologies," Ubisoft said.
Wingefors also said that tools like AI could boost
efficiency over time in minor titles, with the industry rapidly
adopting them to improve energy gains and technology sales.
($1 = 9.5615 Swedish crowns)