June 17 (Reuters) - The global videogame market's growth
rate is expected to improve marginally in 2025 from the previous
year, according to a report from research firm Newzoo, seen
exclusively by Reuters on Tuesday.
Analysts and industry experts had projected a surge in
industry growth this year due to the expected blockbuster launch
of Take-Two's "Grand Theft Auto VI" and new consoles.
However, the delay of the long-awaited title to next year
and price hikes to videogame hardware, arising from tariffs,
have made consumer spending uncertain.
The global videogame market is projected to grow 3.4% to
$188.9 billion in 2025, compared with last year's growth of
3.2%, according to the report.
"This forecast reflects concrete changes, hardware cycles,
pricing trends, install base growth, and title pipelines," said
Michiel Buijsman, principle analyst at Newzoo.
Compounded annually, Newzoo expects the market to grow 3.3%
till 2027, compared with its earlier forecast of 3.7%.
As "GTA VI" is scheduled to launch in 2026, the industry
will most likely see the boost from sales next year along with
the release of other premium titles such as Capcom's ( CCOEF )
"Resident Evil Requiem."
The launch of "GTA VI" on PC is also expected to carry
growth through 2027, the report said.
Price increases to Microsoft's ( MSFT ) Xbox and Sony's ( SONY )
PlayStation devices have sparked fears of slower
hardware sales as consumers globally grapple with market
uncertainty, even as Nintendo's ( NTDOF ) Switch 2 became the
company's fastest-selling console.
Xbox also unveiled its own handheld console, the Xbox Ally,
earlier this month, developed in partnership with ASUS
and set to launch in holidays 2025.