* Uncertainty over implementation of Indonesia's social
media restrictions for under-16s
* Government has designated platforms including Roblox ( RBLX )
and TikTok as high risk for young users
* Platforms say they are implementing safeguarding
measures
By Yuddy Cahya Budiman and Stanley Widianto
JAKARTA, March 27 (Reuters) - Armed with a smartphone,
Anza Zafran Utama, a 9-year-old boy in the Indonesian city of
Bogor, is either a dinosaur or a shooter, depending on his
mood.
Zafran and his friends regularly hang out on Roblox ( RBLX )
, the U.S. platform where children can build immersive
3-D worlds and communities, but from Saturday under-16s are set
to be restricted from using the platform under new government
rules, after officials designated it high risk.
"I like to joke around with my friends there," Zafran said
of Roblox ( RBLX ).
His mother, Andina Dwi, said he spends as long as four hours
on the platform after school, getting up only to charge his
phone.
"When he plays Roblox ( RBLX ) he forgets time," said Andina, 32, who
supports the controls.
Indonesia's social media curbs, which the government says
are intended to reduce the risk of cyberbullying and addiction,
follow a ban in Australia last year over concerns about social
media's potential harms to young people's mental health. In the
U.S., where social media companies face thousands of lawsuits
over their platform designs, a court on Thursday found Meta
and Alphabet's YouTube created addictive
products that caused harm to young people.
Indonesia has also designated platforms including X, Meta's
Facebook and Instagram, YouTube, and TikTok, owned by China's
ByteDance, as high risk.
'TECHNICAL GUIDANCE LACKING'
But as the clock ticks down to Saturday, neither parents
nor children have much idea of what will happen - whether all
under-16 users will find their accounts automatically
deactivated, or whether there will be a new verification
process.
"The policy is all concepts, but the technical guidance is
still lacking," said Ika Idris, a social media expert at Monash
University, herself a mother of two children, aged 11 and 16,
who use Roblox ( RBLX ).
Calling the policy rushed, she said she was unsure what
would happen on Saturday.
Earlier this month Meutya Hafid, Indonesia's communications and
digital minister, said the deactivation of current accounts of
under-16s would take place gradually from Saturday.
She did not go into detail and the timeline, as well as the
criteria for deactivation, remain unclear.
Officials at the ministry did not respond to requests for
comment on details of the deactivation.
High-risk platforms must adjust their minimum age and
deactivate accounts of underage users, as well as independently
determine the risks they pose, according to a ministerial decree
published this week.
Platforms are determined high risk if they fulfil criteria
such as the possibility of talking to strangers, addictive
qualities, and psychological risks, the ministry said.
PLATFORMS TAKE STEPS TO COMPLY
Roblox will introduce content and communications controls for
players under 16 in Indonesia to comply with the country's new
social media regulations, the company said, though it did not
provide details of the controls.
Berni Moestafa, Meta's head of public policy, Indonesia and
Philippines, said the company was "committed to protecting
teens" on its platform, and had already launched "Teen Accounts"
for Instagram and Facebook in Indonesia. Moestafa said the
accounts included "built-in protections to address parents' top
concerns, including who their teens are talking to online, the
content they're seeing and whether their time is being well
spent, by default."
TikTok did not comment when asked about measures they had
taken.
X said Indonesia's minimum age requirement "prevents
age-restricted social media platforms, including X, from letting
people under 16 create or keep an account. It's not our choice -
it's what Indonesian law requires."
Google said on Friday it had placed safeguards for children
and appreciated Indonesia's "risk-based self assessment approach
which incentivizes built-in protections and age-appropriate
experiences for youth, as opposed to a blanket ban."
It added that YouTube was often used for educational
purposes and removing accounts of under-16s risked "creating an
educational divide" in a country of 280 million people.
'I DON'T WATCH ANYTHING STRANGE'
Indonesia announced penalties last year for non-compliance
with the protections, including sanctions and, in the worst
cases, a block on the platform.
But experts remain sceptical about the measures'
implementation, and say children may also be able to find ways
around the system.
"There are concerns this won't be effective," said Wahyudi
Djafar, tech analyst and director of think-tank Catalyst Policy
Works. "The implementation is complicated."
Internet penetration in Indonesia reached 80.66% in 2025,
according to a survey by the Indonesia Internet Service
Providers' Association. The survey showed it was as high as
87.8% among "Gen Z" users aged 13 to 28.
"I don't watch anything strange ... just normal things,"
said 10-year-old Andaru Brahma Satria, about potentially losing
access to YouTube.
"I feel just a little bit sad."