* Uncertainty over implementation of Indonesia's social
media restrictions for under-16s
* Government has designated platforms including Roblox ( RBLX )
and TikTok as high risk for young users
* Platforms say they are implementing safeguarding
measures
(Adds more comments by minister in paragraphs 14-15, TikTok
comment in paragraph 21)
By Yuddy Cahya Budiman and Stanley Widianto
JAKARTA, March 27 (Reuters) - Anza Zafran Utama, a
nine-year-old boy in the Indonesian city of Bogor, is either a
dinosaur or a shooter when he plays Roblox ( RBLX ) on his smartphone.
Zafran and his friends regularly hang out on Roblox ( RBLX )
, the U.S. platform where children can build immersive
3-D worlds and communities and play different characters.
From Saturday, under-16s are set to be restricted from
using the platform under new government rules, after officials
designated it high-risk.
"I like to joke around with my friends there," Zafran said
of Roblox ( RBLX ).
His mother, Andina Dwi, said he spends as long as four hours
on the platform after school, getting up only to charge his
phone.
"When he plays Roblox ( RBLX ) he forgets time," said Andina, 32, who
supports the controls.
Indonesia's social media curbs, which the government says are
intended to reduce the risk of cyberbullying and addiction,
follow a ban in Australia last year over concerns about social
media's potential harms to young people's mental health.
In the United States, where social media companies face
thousands of lawsuits over their platform designs, a court on
Thursday found Meta and Alphabet's YouTube
created addictive products that caused harm to young people.
Indonesia has also designated platforms including X, Meta's
Facebook and Instagram, YouTube, and TikTok, owned by China's
ByteDance, as high-risk.
'TECHNICAL GUIDANCE LACKING'
As Saturday approaches, neither parents nor children have
much idea what will happen - whether all under-16 users will
find their accounts automatically deactivated, or whether there
will be a new verification process.
"The policy is all concepts, but the technical guidance is
still lacking," said Ika Idris, a social media expert at Monash
University who has children, aged 11 and 16, who use Roblox ( RBLX ).
Meutya Hafid, Indonesia's communications and digital
minister, said this month the deactivation of current accounts
of under-16s would take place gradually from Saturday.
Late on Friday, Meutya told reporters X and TikTok would
start deactivating accounts on Saturday, and Roblox ( RBLX ) would allow
users under-13s only to play offline.
She did not say whether these platforms were no longer
considered high-risk and gave no details of the deactivation.
High-risk platforms must adjust their minimum age and
deactivate accounts of underage users, and independently
determine the risks they pose, according to a ministerial decree
published this week.
Platforms are determined high-risk if they fulfil criteria such
as the possibility of talking to strangers, addictive qualities
and psychological risks, the ministry said.
PLATFORMS TAKE STEPS TO COMPLY
Roblox will introduce content and communications controls for
players under 16 in Indonesia to comply with the country's new
social media regulations, the company said this week, but gave
no details of the controls.
Berni Moestafa, Meta's head of public policy, Indonesia and
Philippines, said the company was committed to protecting teens
and had launched "Teen Accounts" for Instagram and Facebook in
Indonesia, adding those accounts have built-in protections that
address parents' concerns of who they talk to online, how they
spend their time and what content they see.
TikTok said it was committed to complying with the
regulation, suspends accounts identified as non-compliant to its
minimum age rules and has over 50 preset privacy and safety
features.
"As we move forward, we will take the necessary steps in line
with regulatory expectations, while continuing to strengthen our
safeguards," the company said.
X said Indonesia's minimum age requirement "prevents
age-restricted social media platforms, including X, from letting
people under 16 create or keep an account. It's not our choice -
it's what Indonesian law requires."
Google said on Friday it had placed safeguards for children
and appreciated Indonesia's "risk-based self assessment approach
which incentivizes built-in protections and age-appropriate
experiences for youth, as opposed to a blanket ban."
Removing accounts of under-16s on YouTube would create a
"knowledge divide" in a country of 280 million people, Google
said.
'I DON'T WATCH ANYTHING STRANGE'
Indonesia announced penalties last year for non-compliance with
the protections, including sanctions and, in the worst cases, a
block on the platform.
But experts remain sceptical about the measures'
implementation.
"There are concerns this won't be effective," said Wahyudi
Djafar, tech analyst and director of think-tank Catalyst Policy
Works, adding that children can still bypass the restrictions.
"The implementation is complicated."
Internet penetration in Indonesia reached 80.66% in 2025,
according to a survey by the Indonesia Internet Service
Providers' Association. The survey showed it was 87.8% among
"Gen Z" users aged 13 to 28.
"I don't watch anything strange ... just normal things,"
said 10-year-old Andaru Brahma Satria, about potentially losing
access to YouTube. "I feel just a little bit sad."