Oct 31 (Reuters) - Videogame platform Roblox ( RBLX )
raised its forecast for full-year 2024 bookings on Thursday, as
it continues to benefit from robust spending within its virtual
worlds.
Roblox's ( RBLX ) free-to-play model has been attracting significant
consumer spending on its platform despite a wider slowdown in
gaming activity.
The company, which primarily relies on user-generated
content, also has been trying to attract older users by
incorporating more mature games on its platform in an attempt to
tap into a wider player base.
Daily active users (DAU), a key metric that determines
engagement, grew 27% - the highest growth rate in around two
years - to 88.9 million in the quarter ended Sept. 30.
Roblox's ( RBLX ) outgoing finance chief, Michael Guthrie, attributes
the growth in DAUs and rise in the number of older users to
improvements in the company's search and discovery algorithms
and frequent content updates from top developers and their
games.
"We're now matching users with content that's just more
interesting and relevant to them, and we're doing that from a
large and growing community of creators. That's a very powerful
dynamic," Guthrie told Reuters.
Earlier this month, Roblox ( RBLX ) was the target of a short seller
report by Hindenburg Research, which alleged that the gaming
platform inflated metrics including user numbers, engagement,
and was not a safe platform for children.
"They're short sellers with a clear agenda," Guthrie said,
adding that the company "categorically rejects the implications"
that Roblox ( RBLX ) is dangerous to the community or it inflates
metrics.
The company reported third-quarter bookings, which
represents the sale of virtual currency, of $1.13 billion,
beating the average analysts' estimate of $1.02 billion,
according to data compiled by LSEG.
It raised its forecast for full-year 2024 bookings to
between $4.34 billion and $4.37 billion from its earlier
projection of between $4.18 billion and $4.23 billion.