July 31 (Reuters) - Roblox ( RBLX ) raised its forecast
for annual bookings on Thursday and crossed the 100-million mark
in daily active users on its videogame platform as it rides on
the success of viral hits such as "Grow a Garden".
Many of the platform's games have become highly popular due
to their free-to-play nature and wide availability, drawing
millions of users across diverse age groups and demographics.
Average daily active users, a key measure of engagement,
grew 41% to 111.8 million in the second quarter, while hours
engaged jumped 58% to 27.4 billion.
A large portion of the engagement and bookings growth in the
second quarter came from "Grow a Garden", a tycoon-style game
which allows players to grow their plots of land by trading
seeds and plants.
In June, the game set a world record for the most concurrent
players to play a videogame, highlighting Roblox's ( RBLX ) reach across
geographies.
The company has been investing in search and discovery
features that allow greater visibility for games like "Grow a
Garden", with already healthy engagements, the company's newly
appointed CFO, Naveen Chopra, told Reuters.
In an uncertain economy, Roblox ( RBLX ) is diversifying its revenue
sources beyond gaming and turning the platform into a hub for
socializing, commerce and advertising.
Such efforts have excited investors, who have more than
doubled the company's shares so far this year, far outperforming
rival videogame publishers.
Roblox ( RBLX ) now expects fiscal 2025 bookings of between $5.87
billion and $5.97 billion, compared with its previous forecast
of $5.29 billion to $5.36 billion.
It forecast third-quarter bookings between $1.59 billion and
$1.64 billion, compared with an estimate of $1.35 billion,
according to data compiled by LSEG.
Bookings for the second quarter came in at $1.44
billion, beating market estimates of $1.24 billion.