March 20 (Reuters) - Videogame platform Roblox ( RBLX )
said on Friday it would take a portion of revenue from
in-game brand deals starting next year, as part of a broader
advertising-policy overhaul designed to draw in more brand
dollars and increase creator earnings.
The company has been expanding beyond gaming to transform
its platform into a hub for e-commerce, socializing and
advertising, and had announced a new ad format and a partnership
with Google last year to grow its nascent ad business.
The revenue share, effective January 2027, aims to end what
Roblox ( RBLX ) called a "race to the bottom" on pricing caused by a lack
of standardized measurement and price transparency, according to
a post on its developer forum on Friday.
"A revenue share that scales like media will help brands
report, measure and value advertising integrations in a similar
way to other scaled media formats on other platforms. Today, the
flat fee deal structures leave creators earning less, not more,"
Roblox ( RBLX ) said.
It is still finalizing details with creators and would share
more in the second quarter.
The company also said starting May 4, age-appropriate
advertising formats would be permitted on its platform.
"Content will now be classified as an ad if it involves
compensation from a brand to feature within a creator's
experience, or if it promotes off-platform products," it said.
Under the framework, creators will be required to register
all advertising integrations with Roblox ( RBLX ) before campaigns go
live, and submit assets for moderation. It will also introduce
new advertising labels applied directly in its Studio tool,
allowing users to report unwanted ads.
Roblox ( RBLX ) said rewarded advertising formats and certain brand
categories, including food, cosmetics, pharmaceuticals and
financial services, would be prohibited for users under the age
of 13.