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Buyout highlights media crossover potential
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Videogame market faces slowdown, firms seek new IP
strategies
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PIF expands in gaming, entertainment
By Zaheer Kachwala
Oct 2 (Reuters) - Electronic Arts' ( EA ) record $55
billion leveraged buyout by Saudi Arabia's sovereign wealth fund
and two other firms marks a turning point in the videogame
industry, as companies look to capitalize on intellectual
property through media crossovers.
Despite being the largest entertainment industry in the
world, the videogame market is facing slower growth as consumers
rein in spending in response to higher prices, forcing companies
and executives to think of other ways to leverage successful IP.
One way they're doing that is through other types of media -
like film and television.
Acquiring EA means the company's incoming owners, Silver
Lake, Saudi Arabia's Public Investment Fund (PIF) and Jared
Kushner's Affinity Partners, get their hands on properties
including "Battlefield", "Apex Legends" and "The Sims."
Other companies of late have found success in translating
wildly popular video games into film and television franchises,
whereas in decades past, such adaptations - such as 2005's
"Doom" or 2009's "Street Fighter: The Legend of Chun-Li" - often
received poor reviews and stumbled at the box office.
The global success of Sony's ( SONY ) "The Last of Us"
television series in 2023 spurred Hollywood studios and gaming
publishers to greenlight the film and TV adaptations of popular
videogame intellectual properties. Those include Amazon Prime's
"Fallout" series, a new season of Riot Games' "Arcane", Warner
Bros' "A Minecraft Movie", and sequels to Nintendo's ( NTDOF )
"Super Mario Bros" film and the "Mortal Kombat" movie. "Call of
Duty" is also expected to be adapted for the big screen in a
Paramount Skydance ( PSKY ) production.
EA, which is gearing up to launch the highly anticipated
"Battlefield 6", already announced plans last year to partner
with Amazon's ( AMZN ) MGM Studios to produce a film based on
its simulation role-playing game, "The Sims".
"The direction of travel is clear in the longer term, and
the value of high-end video gaming IP is only increasing as
players continue to concentrate engagement among fewer, more
popular franchises and games," Raymond James analysts said.
PIF has bought or made major investments in other video game
companies such as Take-Two Interactive and Nintendo ( NTDOF )
and has also bet big on growing other entertainment
sectors, having signed deals to expand cinemas in the kingdom
and taking a stake in Japanese animation firm Toei Co. ( TOEIF )
"The PIF has shown heightened interest in entertainment
assets with prominent positions in popular culture. I would
expect them to be more focused on digital media and less on
print media, or traditional film and TV delivery models like
linear television and movie theaters," said Jon Wakelin, Partner
at tech strategy consulting firm Altman Solon.
Experts say that while paying hefty amounts to own large IP
could benefit in the long run, high production and development
costs could pose a financial risk if it is not deployed
appropriately.
For example, Swedish videogame group Embracer
went on an acquisition spree over the last three to four years,
buying up dozens of smaller studios and beefing up its portfolio
of games. However, poor critical reviews for big titles and
canceled projects hit the firm, leading to a three-way split of
the company last year.
"Consolidating IP during a down market has its short-term
benefits, but more often than not, ends up running into
inefficiencies and a devaluation," said Joost van Dreunen, games
professor at NYU Stern School of Business.