BEIJING, Aug 21 (Reuters) - Chinese state media threw
its back behind China's most successful single-player video game
to date, saying its adaptation of the Ming dynasty epic "Journey
to the West" would force Western players to learn more about the
country's culture.
"Black Myth: Wukong", based on a mythological monkey king
from a Chinese literary classic who can shape-shift into humans,
animals and inanimate objects, was being played by 2.2 million
concurrent players on Steam, a major online gaming platform, on
Wednesday, a day after its release.
"Chinese players in the past have gone through this process
of cross-cultural understanding, now it is the turn of overseas
players to learn... and understand Chinese traditional culture,"
China Central Television wrote in a blog.
Drawing heavily on the story of the beloved magical monkey,
Sun Wukong, who acquires supernatural powers by practicing
Taoism, "Black Myth: Wukong" can only be enjoyed if players are
familiar with the plot of the 16th century classic, the national
broadcaster said.
The game was launched on Tuesday by Game Science, a
Tencent ( TCTZF )-backed startup to much fanfare on Chinese
social media. Hashtags on the video game accumulated 1.7 billion
views on China's X-like microblog Weibo.
"This release marks a bold foray by Chinese game developers
into a market long dominated by Western triple-A titles," state
news agency Xinhua wrote in an editorial on Wednesday.
"With this breakthrough, the default language of a triple-A
game is no longer English, but Chinese," it added.
"Black Myth: Wukong" would "attract more global players to
pay attention to domestic games", said analysts at
Shanghai-based Topsperity Securities, adding that companies
across a wide range of sectors could expect to profit off
intellectual property tie-ins.
Ride-hailing firm Didi, Lenovo Group ( LNVGF ) and Luckin
Coffee are incorporating elements inspired by "Black
Myth: Wukong" into their promotional campaigns.
Be that as it may, gaming stocks were unchanged on
Wednesday, with concept stocks linked to the game's development
down after having risen considerably over the past month.
"Black Myth: Wukong" was widely lauded as China's first AAA
game - high development costs, long production cycles and
immense investment. But unlike other Chinese games that are
played on mobile devices and involve endless micro-payments, the
game is a one-time purchase with a price tag of 268 yuan
($37.58) for the standard version and 328 yuan for the premium.
Pre-sales, which began in June, had reached 400 million yuan
as of Tuesday when the game was launched, according to Citi.
"It is unclear whether "Black Myth: Wukong's" business model
can bring more profits... the important thing... is that China
is finally getting it's own AAA game that can excite the world,"
state-owned tabloid Global Times cited an industry insider as
saying.
"Global players will be able to get a deeper understanding
of traditional Chinese culture while having fun," Global Times
declared.
($1 = 7.1318 Chinese yuan renminbi)