July 25 (Reuters) - Videogame voice actors and
motion-capture performers have called a strike over failed labor
contract negotiations focused around AI-related protections for
workers, bringing about another work stoppage in Hollywood.
The SAG-AFTRA has called a strike of the Interactive Media
Agreement that covers video game performers, effective July 26,
the union said on Thursday.
The decision follows months of negotiations with major
videogame companies including Activision Productions, Electronic
Arts ( EA ), Epic Games, Take-Two Interactive, Disney
Character Voices and Warner Bros Discovery's ( WBD ) WB
Games.
The Interactive Media Agreement expired in November 2022 and
was being extended on a monthly basis during the talks.
"Although agreements have been reached on many issues
important to SAG-AFTRA members, the employers refuse to plainly
affirm, in clear and enforceable language, that they will
protect all performers covered by this contract in their AI
language," the union said in a statement.
The SAG-AFTRA also represents the film and television actors
who went on strike in July last year over concerns of inadequate
safeguards against artificial intelligence (AI), putting
Hollywood in the midst of two simultaneous work stoppages for
the first time in 63 years.
While movie and TV studios negotiated from a unified
position, and had the Alliance of Motion Picture and Television
Producers (AMPTP) negotiating on their behalf, there is no such
analogous group in the games industry, so it is highly likely
that one or more game developers will accept the union's
demands, said Wedbush managing director Michael Pachter.
"Once one (developer) does it, all will do it."
Apart from AI protections, the SAG-AFTRA's most pressing
issues in the contract negotiations for videogame performers are
higher pay, medical treatment and breaks for motion capture
performers.
SAG-AFTRA says pay for videogame performers has not kept
pace with inflation. It is also pursuing more protections for
the motion-capture performers who wear markers or sensors on the
skin or a body suit to help game makers create character
movements.
"We are disappointed the union has chosen to walk away when
we are so close to a deal, and we remain prepared to resume
negotiations. We have already found common ground on 24 out of
25 proposals, including historic wage increases and additional
safety provisions," said Audrey Cooling, a spokesperson for the
videogame producers party to the Interactive Media Agreement.
The offer presented to the SAG-AFTRA features AI protections
that include requiring consent and fair compensation to all
performers working under the IMA, Cooling said.
Still, Wedbush's Pachter said voice actors constitute a very
small portion of game development costs that average over $80
million, and voice acting makes up only about $500,000 of that.
"It just isn't worth holding up a game's release to save a
few hundred thousand dollars," said Pachter.
(Reporting by Arsheeya Bajwa, Danielle Broadway and Dawn
Chmielewski; Editing by Devika Syamnath)