July 15 (Reuters) - Roblox ( RBLX ) launched a licensing
feature on its videogame platform on Tuesday, allowing
intellectual property holders to integrate their characters and
worlds into its games.
It has signed licensing partnerships with companies such as
Netflix ( NFLX ), which would allow developers to use characters
and names from the streaming giant's popular shows "Stranger
Things" and "Squid Game" in their games.
Other licensing partners include Lionsgate, Sega and
Japanese publisher Kodansha.
Roblox ( RBLX ) has been aggressively trying to grab a larger share
of the videogame market and expand its revenue sources by
diversifying beyond gaming and turning the platform into a hub
for socializing, commerce and advertising.
Introducing a platform for licensing property with popular
characters and names from highly recognizable media could draw
more people to its games, which appeal to a large cohort of Gen
Z users.
"We have a goal to have 10% of all gaming content revenue
flowing through the Roblox ( RBLX ) ecosystem and benefiting our
community," said Manuel Bronstein, chief product officer at
Roblox ( RBLX ).
"This will require having a wide range of experiences and
giving creators the opportunity to partner with rights holders
of the most recognizable IP," he said.
Roblox ( RBLX ) had previously worked with media companies such as
Warner Bros Discovery ( WBD ), launching special advertising
campaigns and games around a specific property to drive consumer
engagement.
The License Manager would enable rights holders to register
and create licenses, offering them quickly to creators in days
or hours rather than months, Roblox ( RBLX ) said.
The company also plans to onboard more IP holders throughout
the year and aims to open the License Manager to all eligible IP
holders in the coming months. It is even exploring additional
license types.